- we have increased the Event time by 2 more days.
- during these 2 days, we have fixed the glitches and bugs related to the Beehives.
- we have made several improvements to how the Beehives work, so it’s clearer and simpler (details below).
- please use Coupon Code HLW24T2 for 100 Floral Essence Vials and 3x Weak Fertilizer 100 bags!
For the reasons mentioned above, you could reasonably say the time up until now was practice and the Event starts again, with the added benefit of a few completed Honey jars. A game should be fun to play and relaxing, so we’ll adjust it until you’re happy, and until we see the same numbers of Event completions that we see every year. Therefore:
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HALLOWEEN / AUTUMN EVENT 2024, TAKE 2
A new article about how the Bees work, here:
>>> https://clm.beetree.games/help/general-gameplay/make-honey-langstroth-beehive <<<
Right at the beginning, there’s a handy Cheat Sheet Guide to get the Honey Type you want, and complete the Collection. We’re know many players created guides to help other players, and we’d like to thank them. Social gaming at its best!
Beehives improvements:
- now the Beehives have a Zzz animation when they don’t have something to pollinate in their area, so you don’t think they’re stuck.
- now the empty Beehives and Bee Skeps have their entrance blocked with a wooden plug, so you can easily see which ones are empty.
- you can now add the empty Beehives and Bee Skeps to the Warehouse (important if you want to keep just one to do the Collection).
- now all the plants that have pollinable stages indicate what stage they’re in on hover, so you can compare with their Shop info.
- to learn a new type of plant, instead of infinite Vials needed before, now the Beehives use only 30 Floral Essence Vials for each type of new plant: 20 Vials to make a jar of that Honey, and 10 Vials spread out over other types of Honey, if they go there by mistake. Change retroactively applies only to the jars made. This feature is both in accordance with the concept of how the Bees learn new things with the help of the Vials, and it also makes the game easier to play. We’d REALLY wish we’d thought of this one before launch. After the Event, if you have Vials left, you’ll be able to exchange them at Frank’s Exchange for Train Tickets, Harvest Templates, etc.
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We’re sorry for the confusion created and we sincerely apologise for the scare. It’s Halloween indeed, but the scare wasn’t supposed to be a literal one. If we’d had a bit more time to try and work out the subtle nuances of this implementation it would have been perfect, as we have the knowledge to do things that nobody does, improve and adjust quickly. This is all we could to get to Halloween on time, no matter how hard we tried. We had no weekends off since the Cypress Grove update, and the last week was 14 hours/day – it’s tough, but really fun to develop stuff for you, and we’d also like to take this occasion to thank you for allowing us to do so. We could have taken the easy and risk-free route and do what everybody else does, just some “new” assets that practically are the same square base with different graphics, but we like how things work in real life with its wonderfully rich variety of activities, and work to do the same within the rules of the game.
We also stand by how the Beehives work, as we believe that once the Event will be over, when the Bees won’t require the vile vials, you’ll find you’ll have much more Honey for your recipes than before, without you having to do anything. If the Beehives would have been an update without the vile vials (necessary to add a touch (that turned out to be a sledgehammer) of difficulty to the Contest), everybody would have been happy, we believe. So yeah, this Christmas we’ll stick to the classics with some new Recipes, or something.
NEW autumn decorations (available all-year)
- visually upgraded all the Hay Bales
- new Square Hay Bales
- new Hay Stacks
- new Silage Bags
Now the place will really look like a farm!
Happy Halloween, and good luck with the Event!