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Improvements Bug Fixes

A Smoother Farm, A Faster Inbox, And Lots Of Fixes

A little new social / help feature, a few small annoyances fixed, and a few optimization done, in preparation for the Halloween Event.

Ask questions in Farm Chat

We created an ask questions system in the Farm Chat, where beginner players can ask veteran players how various things work.

Of course, our Help site section explains almost everything, but we noticed that players talking among themselves have a different way of understanding each other, which we as developers haven’t been able to match.

For each useful answer to a question, you get 10 or 15 Helper Points.

What do you get with these points? /ɑːr/ (ar) – /iː/ (ee) – /ɛs/ (ess) – /piː/ (pee) – /iː/ (ee) – /siː/ (see) – /tiː/ (tee), as Aretha Franklin would say.

A smoother Farm

  • The game now draws some elements of your Farm in a new, faster way. Moving around and zooming in or out of your Farm is smoother on many computers.
  • Found items (like the Log Cabin key or Halloween / Easter / Christmas Candy) and the thought bubbles of hungry animals are now much lighter for the game. The map moves smoothly, even with many of them on the Farm.
  • The map now follows your mouse more closely when you drag it.
  • Fixed thin lines across the tooltips on some screens.

Zoom and drag the map

  • Zoom now works well with every mouse and touchpad. Before, on Windows, the first wheel click after a pause did nothing, and the next ones jumped.
  • A pinch on the touchpad zooms smoothly. Before, a slow pinch could do nothing.
  • Fixed zoom with a mouse in Safari and Firefox, and with a touchpad on Windows.
  • A quick flick of the map now glides, also on slower computers.

A faster Inbox, and a fun experience when claiming your Gifts

  • No more “Load More” button. Scroll, and your whole Inbox is there. We really recommend the scrolling layout.
  • Accept reacts the moment you press it. The row closes with a green check.
  • A gift you accept now flies from its row into your Barn. An item you send flies off and fades.
  • Before, a popup told you that you got Coins and XP for helping, and you had to close it. Now the Coins and XP fly straight from the Thank You row into their bars. No more extra popup!
  • If the server is slow, the row waits for the answer before it closes. Before, the check could show up seconds later in an empty gap.
  • The Barn button stays on the screen while the Inbox is open.
  • The pictures fly the same way in the paged Inbox layout too.

Rewards you can see

  • Rewards now fly to where they go. Coins, XP, Energy and Ranch Cash fly into their bars. Items, vouchers and tickets fly into your Gifts.
  • On your Farm, only things that go into the Barn bounce on the ground. XP, Coins and Energy fly straight to their bar.
  • New green checks pop when you finish something yourself: an order on the Orders Board, a Backpack upgrade, a material for a building, a Neighbor you accept.
  • When you invite a Neighbor, a little envelope flies to the Invitations tab.
  • The Horse Track prize: before, you pressed “Claim Prize” once for each reward. If you reloaded halfway, the button was gone and it looked like the rest of the prize was lost. Now one press of “Claim Prize” gives you the whole prize.
  • The Welcome Back Energy reward now shows the Energy icon. Before, it showed an Energy Bar snack, so “80” looked like 80 snacks.

Machines come alive

  • Real smoke from the chimneys. The Farm Kitchen, Baker, Pastry Oven, Pottery Studio and Kilnworks now smoke while their fire burns, like the Evaporator.
  • Lemonade Stand: the name of a lemonade now fits on its plate in every language, and a gray button tells you why it is gray. A new Back button takes you back to the menu. Raspberry Peach Lemonade and Peach Carrot Lemonade now use Brown Sugar Portions in place of Honey Portions.
  • The Pie Maker menu got the same name plate, and shows the right number of pages.
  • Every button in a machine now makes one click when you press it. No more silent buttons, and no more double sounds.
  • Each product in the animal feeding popup now has a stock dot: yellow when you have less than 5 in the Barn, red when you have none.
  • Automated Gear and Animals no longer show a “-OP” number every time they work. You still see the XP.

Harvest and clearing

  • Fixed clearing after a tool upgrade. Before, if you got a better axe, shovel, pickaxe or machete in the middle of a clear, the object could stay on your Farm after its last hit.
  • Fixed harvests that could stop halfway, with the plant gone and nothing in the Barn.
  • Before, if you went to another Area during a harvest, the Barn could count items that were not there until you reloaded. Now the Barn stays right.
  • If a plant is gone before the Harvester gets to it, you get the OP back.
  • The harvested item now spins the same way you drag.
  • The Mastery level up popup now waits until you let go of the mouse. Before, it opened under your mouse in the middle of a drag harvest.
  • Fixed a crash when you held the mouse down with Fertilizer and then harvested the plant.
  • The 1/4/9 Plots to work now keeps your selection after refresh.

Market Stand

  • The window where you put an item on sale has a new, clearer look, with big + and – buttons.
  • Fixed the price buttons: one tap no longer runs the price all the way to the end.
  • A new bar under the price shows how high your price is. The red part is the top of what you can ask.
  • Hover the item picture to see the base price and your price for one item.
  • On a flipped Market Stand, a click on a section now changes that section, not the one on the other side. The BRB letters no longer read backwards.

Sorting is easier to read

  • Before, the sort button had two small arrows, one bright and one dim, and many of you could not tell them apart. Now there is one clear arrow: up is low to high, down is high to low.
  • You can now pick the text colors in the sort menus of the Barn, the Truck, Gear and the Planting Shop: purple, blue, green or brown. Look for “Choose text color”.

Truck and Old Shack

  • Items that landed in the Old Shack can now go to the Farm. Before, many of them could not be loaded on the Truck.
  • The Barn tab of the Truck now shows every product.
  • In the Warehouse, the arrow on a material, vase, table, glaze or pattern is now “Go To”. It takes you to the building or place that uses it.
  • The Unload button is gray in an Area that does not take the item.
  • The crate lids now go on and come off one crate after the other, and the Truck waits for them before it leaves.
  • Train: if the train arrives while you call it, you now get your ticket back.

Move tool

  • The X view now works when you place a new object too, not only when you move one. Press X to see the free land, then place.
  • Greenhouse walls now show their tiles in the X view. Before, the land under them looked free when it was not.
  • The “Press X” hint now sits above the Cancel button, so the rotate button no longer covers it.
  • In every Area, a tall object that cannot move no longer blocks a click on the object behind it.

Birds

  • Birds now stay longer. A group of Sparrows stays about 24 seconds on the ground, instead of about 5.
  • Birds now fly in from the side of the map, instead of showing up in the middle of the screen.
  • Birds now sit on the leaves of the big trees around your Farm, not in the air next to them.
  • Fixed the black band on the right and the bottom of a bird photo, when the browser was zoomed out.
  • The handwritten words in the Bird Catalog now come back on their own after a short internet problem. Before, you had to reload the game.

Visiting Neighbors

  • If you leave a Neighbor’s Bellflower Meadow with an object half cleared, the game now asks first. You can go back and finish it, or leave. Before, you could leave and lose the Energy you spent on it. If you leave anyway, your Energy now comes back.
  • On a Neighbor’s Bellflower Meadow, the Energy meter now sits after the Quests button. Before, the button covered it.
  • On Tyrone’s and Beatrice’s Farms, their photo no longer says “Click to see the Farmer’s Business Card” when nothing happens on a click.

Themes

  • You can now buy a theme for each of your Cat Cottages. Before, the Shop said “installed” after the first one.
  • When you buy a theme in the Shop, the camera flies to the object that gets it.
  • If you click a theme that is on sale in the Shop, the Shop now opens on it. Before, it only said the theme was not available.
  • Every theme change now makes a sound.

Other fixes

  • When a Quest task is done and the Quests button shows “1/3”, a click now opens the Quest book on that Quest.
  • A locked item that needs land now says which Area the land is in.
  • The Christmas Trees now sway in the wind and lean when you hover them, like the other trees. The Lupine sways too.
  • Lemonade Stand: the message on a locked drink no longer shows < > marks around its name.
  • Joe no longer walks through a wall, a pond edge or a cliff after a double click.
  • Sprinkler jets now keep showing after you scroll around the Farm. Before, there were fewer and fewer jets.
  • Cypress Grove: fixed messages on land you have not bought. With the Farmer’s Shovel, you now see that you must buy the land first, not that you need the Shovel.
  • The Langstroth Beehive popup no longer shows a Pine Log for Pine Tree Honey. It shows a pine branch with flowers.
  • The +1 / -1 numbers from a harvest no longer show on top of an open popup.
  • The Greenhouse gift popup no longer changes size while you use it.
  • Close buttons now stay on the screen in a narrow window, in the Train popup and many others.
  • The Express Shop and the Required Materials list are easier to read: the count you have sits on the card.
  • A long ribbon name no longer goes under the Share buttons.
  • Competitions: the podium chests are no longer cut off at the edge of the list.
  • Daily Tasks and buying Bellflower Meadow have new, happier sounds.

Happy farming!

New Feature Improvements Bug Fixes

Get Farm Likes, If Your Farm Looks Interesting

Rearrange your Farm, easier than ever

  • With the Move tool on, press X to hide everything you placed and see only the tiles it stands on. You see the free land at once, and you can place things close together.
  • All types are color coded: Gear, Animals, and we separated Shrubs, Crops, Grapevines to their own colors, so you know how to place them best.
  • Press X again to bring everything back and see the result.

Farm Likes

You can use this Move – X opportunity to make your Farm as beautiful as you always wanted, because now your Neighbors can tell you that they love it. A well-designed Farm might get more likes. Or a really weird one… you know best.

Farm Likes are for everyone who enjoys decorating. They are not about performance, and they do not show how well you play.

  • How to like a Neighbor’s Farm: when you visit, click the heart next to the visit buttons.
  • You can give one like to each Farm.
  • The back of your Farmer Business Card shows how many Farm Likes you have. Click the line to see who liked your Farm.
  • The game tells you when somebody likes your Farm.

Bees with amazing new animations

  • They turn to face where they fly, and each bee now flies on her own instead of in one block.
  • Each bee has a shadow on the ground, and creates little puffs of pollen on the plant she visits.

Visiting Neighbors

  • Before, if you picked the Sleeping filter by mistake, the game remembered it, and your Neighbors list looked empty every time you came back. Now the Neighbors list always opens on Awake, on game refresh.
  • The traveling screen now says who you are visiting.
  • On a Neighbor’s Farm you now see their photo, level and name in the top left corner. Their Farmer Business Card and the places you can visit are in the top right corner.
  • The button of the place you are already in is now gray and says “You are already here”.
  • Neighbors who ask for help now have 20 more things to say.
  • Fixed a visit to an empty Bellflower Meadow that stayed in the clouds.

Bird Watching

Thank you to everyone who wrote to us about Bird Watching. We read every message, and this update fixes what you reported.

  • Before, one photo counted for a whole group of birds, so most birds in a flock had nothing left to give you. Now you can photograph each bird of a group.
  • Fixed the photos in the Bird Catalog that showed a bird on a black background. A photo now shows your Farm behind the bird.
  • If a bird is hidden behind something, the Binoculars now tell you, and no photo is taken. Before, you could get a photo of a hay bale.
  • Sparrows are now easier to find. On your Farm they come in groups of 4, and a new group arrives every 4 hours.
  • The first time you raise the Binoculars for the Quest “Your First Bird Watch”, the game shows you a Sparrow that sits still, with an arrow on it.
  • If you have no Bird Catalog open, the Binoculars now lead you to your Empty Bird Catalog, and then to the Bird Catalog in the Collections.

Easier to read

  • The “planting” / “harvesting” load bar that shows over a Plant / Gear / Animal while you work now has a color for each action. It was surprising even for us how well we read what is happening in the game just by those colors.
  • Fixed the numbers that fly up over your Farm. About half of them did not show at all. Now every number shows, and it starts right above the thing you clicked.
  • The numbers are bigger, each kind has its own color, and a big number has a comma: 1,180 instead of 1180.
  • You now see the XP you get from the Evaporator, from plants you forage, from feeding the Horse, and from a harvest with Starred products.
  • Beehives and Bee Skeps now show a nectar bar in their tooltip. It says “Storing Nectar” while the bees are inside.

Other fixes

  • Fixed the Level Up popup that could stay on the screen if you scrolled the cards after you pressed Close.
  • Quest tasks now count in every Area. Before, some items you picked up on a visit did not count if Joe was in another Area.
  • In a Quest, “Show Me” now opens the Gear Remote when the Gear you need is in the Factories. Before, it sent you to the Warehouse.
  • In the Old Shack, the Place button is now gray when the item cannot be placed in that Area, and the tooltip says why. Before, the click did nothing.
  • The Root Cellar catalog now shows the right Jar sizes for each Shelving Unit.
  • The long message about a Shrub that loses its stars is now one short line: “Too close to other objects: no Starred Fruits”.
  • Wild trees, bushes and grass now make a sound when you click them. The Cattail and the Pond Vegetation sway.
  • The mother Duck no longer walks on the water. She is a duck, not a miracle.
  • The Pheasant no longer freezes after a walk. It now pecks at the ground and stays near its bush.

Happy farming!

New Feature Improvements

Bird Watching: Wild Birds Have Arrived On Your Farm

Be sure to check our Fan Page, where a useful gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game.

Bird Watching article here: https://clm.beetree.games/help/general-gameplay/bird-watching/

Wild birds have arrived on your Farm

This is an update that brings a whole new feel to your Farm. Wild birds now live on it, and the Farm does not look or sound the same anymore. We think it completely transforms the game, making your Farm feel more serene and peaceful, and giving you a reason to slow down and enjoy it.

Sparrows, Goldfinches, Cardinals and Blue Jays fly in flocks or alone, just like the real birds do. They cast shadows on the ground, they go around trees and tall buildings, and every one of them sings with its own voice. Your Farm has never been this alive!

They land on your Farmhouse porch, on your fences and on your Hay Bales. They splash in the Birdbath, flap their wings, drink and sing. Then Joe or a Cat comes too close, and they all fly away. They behave like little wild birds, rather than decorations.

  • Sparrows now visit your Farm all the time. Before, you could see wild birds only in Bellflower Meadow.
  • Goldfinches, Cardinals and Blue Jays come to a Bird Feeder that holds Bird Feed. In Bellflower Meadow they come on their own.
  • Each bird flies like the real one. Sparrows and Cardinals stay low and go around a building. Goldfinches and Blue Jays fly high over it.
  • Birds land on Bird Feeders, fences, Hay Bales, the Water Well, rooftops and the Farmhouse porch. They peck at seeds there.
  • The Birdbath now has real water. A bird steps in, splashes and drinks.
  • Every bird has its own songs. Sparrows are the most talkative.
  • Birds fly away from Joe, from your Cats and Dog, and from the Truck. Blue Jays are the shyest.

Shadows and natural flight

We made the game run faster, and that gave us room for something we wanted for a long time. Birds and butterflies now have shadows, so you can see how high they fly. Open your Butterfly Nest and watch: the butterflies rise out of it in 3D, with their shadows on the ground under them.

We also gave both the birds and the butterflies natural flight paths. They rise, turn and come down the way the real ones do.

Bird Watching (beta)

  • Take pictures of the birds with your Binoculars, and fill your Bird Catalog with the best ones.
  • Every bird you photograph gets a Specimen value from 10 to 100. Will yours be Ordinary, or Legendary?
  • New Achievement: Bird’s Eye View.
  • This is a beta feature, so the values might change.

Robert

Robert from Empower Charity has a new cause, and he is VERY passionate about it: the wild birds. He calls you at Level 26, after you complete the Charity Orders in the Quest “Into the Wild”.

His Quest Chapter, “Robert’s Bird Watch”, has 5 Quests. Help him, and he gives you all you need to start: Bird Feed, an Empty Bird Catalog, Instant Photos, and one more thing that he wants to tell you about himself. Fill your first Bird Catalog, and you will hear from Robert again.

Stone Fountain with real water

  • You asked for it (well, about 6 years ago), you got it! The Stone Fountain no longer has that static water image, looking like it was frozen. We went overboard and built a full physics simulator with water droplets that fill the top basin, spill into the lower one, and create water ripples as they fall. It’s delightful.

  • We even made a customizable water jet settings panel, so you can adjust your fountain just the way you like it!

For farmers who know their water fountain jets.

Truck trips are smoother and faster

  • Each trip is now 1 to 3 seconds shorter, depending on where you leave from and where you go.
  • Joe gets in and out of the Truck more smoothly, and a few glitches are fixed. Just in time for Competitions.

Other improvements

  • New Ringtone setting. The loud old ringtone and the annoying vibration are gone. On page 1 of the Settings, you can now choose the ringtone you hear when a character calls you.
  • Redesigned dialogues. With the new story, we redid the whole dialogue system. It is more fluid, easier to read, better aligned, and has nice new sounds.
  • In a Recipe, the background now fits around all the ingredients.
  • A Recipe with a Starred ingredient now shows the star over that ingredient.
  • The Train popup and about 5 more popups are easier to use.
  • Tens of other small improvements.

🦉 Happy bird spoting! 🐦‍⬛ 🕊️

Improvements Bug Fixes

Cat Updates: Happier, Smarter, Easier Cats

Cat Fixes

Thank you to everyone who wrote to us about the Cats. We read every message, and this update fixes what you reported.

Your Cats wait for you rested

  • Before, the time you were away was counted as the Cat being awake and active, so you often came back to a tired, exhausted Cat. Now the time you are away counts as resting, so you should find your Cats refreshed (and hungry and thirsty, as Cats should be).
  • A Cat now becomes Very Hungry after 2 days without food, instead of 8 hours. If you feed your Cats once a day, they will only be Hungry, and they will no longer follow you around the Farm.
  • A Very Hungry Cat that follows you now meows half as often.

Water bowls

  • You can now click a full Cat Water Bowl to call a thirsty Cat to drink. Before, a full bowl could not be clicked, and some of you had to store the bowl in the Warehouse and place it again every day. No more of that!
  • With Pet Animations off, the water bowl no longer gets stuck full.

No more stuck Cats

  • Fixed Cats getting stuck by the pond, by the river near the bridge, on the side of the road and with the Alpacas.
  • If a Cat ever ends up somewhere she can’t walk home from, she now finds her way back to her home and bowls on her own.
  • Cats can now find their way across the whole Farm, even from far away.
  • Cats now stay out of the pond. The ducks are very relieved.

Tabby Cat Hunting mode

  • Fixed the Tabby Cat disappearing in the middle of a hunt. On other Areas she was getting tired 4 times too fast, and then walked home.
  • Hunting no longer drains her Energy over time. Only running does. If you make her run a lot, she takes a short power nap right where she is (about a minute), then catches up with Joe. She never leaves the hunt because she is tired.
  • Flowers are always placed where Joe can walk to pick them up. No more Flowers stuck by the tunnel.
  • When Joe comes back to the Farm (for example from Alpaca Hill), the Tabby Cat now arrives right behind him and follows him, instead of getting stuck at the entrance.
  • Fixed a bug where the Tabby Cat could not be clicked after traveling with Joe to another Area and back.
  • Fixed the Tabby Cat sometimes freezing in place during a hunt after you clicked her.

Tip: how to fill all 4 hearts

Each Cat needs 4 things every day: food, water, play with a toy, and petting or brushing. Running together after a meal is lovely to watch, but it does not count as play. Care for them like this for about 5 days, and all 4 hearts will be full.

Let’s pray this works, because the Cat Spirit that makes real cats ignore commands seems to live in the Cats’ code.

Other Bug fixes and Improvements

  • Added explanation guides when moving Shrubs, Trees, Grapevines, so you know when they are wrongly placed and why.
  • Fixed item tooltips (the ones above objects) for wide cases, now they sit nicely there.
  • Seedlings / Mentors bug fixes and usability improvements.
  • Autumn and Winter now have latest landscape improvements, with autumn leaves and fir cones.
  • Several other small bug fixes, but at this point, what’s left are glitches rather than bugs.

Happy farming!

Improvements Bug Fixes

Find Your Gear Faster, Plus Lots Of Fixes

Gear Remote Management improvements (BIG Orders/Recipes completion improvement)

First, if you don’t use the GRM button, we highly advise you to do so. Now it’s really useful to manage your Gear. (Settings > Page 5)

  • Fixed “Go to” button being silly and showing you Gear in Shop or Warehouse, when you had it in Factories. Now, “Go to” correctly points you to your Gear from Factories, opening the GRM popup for you, and even prefiltering the popup so it shows ONLY the Gear that makes what you need. This improvement alone will make the play/Orders completion experience much smoother and more relaxing.
  • New search button in GRM. The popup remembers your last search. It has Universal Search, meaning you can search by product or Gear or ingredient.
  • Gear Remote Management now shows both your Gear from Factories AND Farm. The ones from the Farm have a darker wood background.
  • New Sorting and Filtering options (bottom left in the GRM popup). You can sort by Active, Idle, Off, and filter by All Areas, Factories, Farm.

Other improvements & bug fixes

  • Improved the Inbox with new buttons, simpler texts and tightened up the layout.
  • Hundreds of small UI improvements.
  • Bigger buttons in some places (unified their look also).
  • Achievements and Mastery now have Search and slight design tweaks.
  • An overall “Go to” buttons refactoring, covering over 30 new cases and situations – now “Go to” should guide you to what you need to do, for a relaxing and frictionless gameplay experience.
  • New colored loading spinner.
  • Fixed about 8 Evaporator bugs, and also did several improvements there.
  • Usability improvements in the Market Stand customizer.
  • Bug fixes & improvements for the Silver and Gold Starred Crates – you can click & hold the next/prev buttons to scroll, fixed the bug where the plates didn’t show up, redesigned the Leaderboards popup.

Crop Patterns

Added more rules for the Crop Patterns, so it doesn’t become an endless junkyard of simple stuff, which would benefit nobody. We also deleted some patterns. We’ll try to keep some that represent flags.

New Crop Patterns Gallery rules:

  • no checkered patterns: might look great when you plant them, but imagine browsing 20 pages with checkered patterns.
  • no stripes, same as above – might look great (in fact, we use this method for our Fan Page posts), but it’s not appropriate for the Crop Patterns gallery. Even if some of the submitted ones we really liked.
  • no copies or variations of other patterns.
  • minimum submit size is 8×8.
  • no empty cells – Crop Patterns are meant to have Crops on them, so you can plant.

Happy farming!

Improvements Bug Fixes

Smoother Farming, And A Big Pile Of Fixes

New and improved

  • Neighbors: a new Favorites sort puts your starred Neighbors on top. The Neighbors Bar follows the same order.
  • Neighbors: the name sort now ignores upper and lower case, so “jan” and “Jan” sit together. When two Neighbors have the same Level, they sort by name.
  • Neighbors: sleeping Favorites stay in your list.
  • Seedlings and Mentors: Enrolling now is started when you choose a Gift for a Seedling.
  • Foraging: hover over a flower or mushroom to see its name.
  • Kitchen: the “Make” link on an ingredient now correctly selects the right Recipe (if it is starred or not).
  • Potted Plants: “Place” in the Shop now takes you to the nearest empty flower pot, every time.
  • Farm Chat: your Neighbors are highlighted.
  • Accounts: a deleted account now shows “Account Unavailable” instead of a loading screen that never ends.

Farm fixes

  • Tablets: a Samsung S Pen can harvest and plant again, click lock included.
  • Fixed the case where the Hedgehog doesn’t walk around when it is hungry.
  • The Evaporator boil no longer stops at 2/3.
  • Lemonade Stand: Pina Colada is back for players who own Halloween Mocktails.
  • The Horse animations no longer slide on the way to the water.
  • White Oaks on open land drop Acorns again.
  • Blue Dot: new Shrub, Grapevine and Tree Beds now light the dot. A Shrub or Grapevine harvest clears it.
  • Emerald Beach: the shovel on a Flooded Field now tells you when you hit the Crops limit, and opens Max Capacity.
  • Certifying a farm right after you move Farmer Skill Points now sticks after a reload.
  • Kitchen, Craft Shack and Log Cabin stove: the Automation ring no longer gets stuck, and the collect ring shows again.
  • The Conveyor Belt Quest now counts only the right production.
  • A Farm Kitchen Quest no longer gets stuck on “Clear Land”.
  • Returning players now get the Starting an Orchard Quest, so the Broken Truck unlocks again.
  • Coconut Ice Cream and Mango Sorbet now count for the Inside Scoop Achievement. Your old ones are counted too.
  • Horse course results now arrive, even when a player in your group left the game.
  • Botanical plates you studied no longer show “New”, and the Skills badge clears.
  • Competitions: your Neighbors are marked on the board again, and the tally is correct.
  • Gift requests: friends are no longer grayed out after the daily reset.
  • The friends ribbon surprise Gift now counts Neighbors you added during the session.

Fewer “out of sync” reloads

We fixed many cases where the game had to reload. Some examples:

  • Market sales made while you were on another farm now show when you come back.
  • Foraging flowers can no longer be moved by mistake.
  • Cats no longer bring a Neighbor’s play date or fight home with them.
  • The Dairy Expert no longer makes an empty product.
  • Ducklings, Asparagus Fertilizer and the newspaper no longer trip the game on tight timings.
  • Gear you store or sell now put their products back into the Barn correctly.

Screens and menus

  • The Quest Book no longer stops opening after one slow load.
  • The Quest Book and the new Quest card now fit a short game window.
  • Maple Syrup results: the syrup name no longer covers its quality.
  • The Cancel button stays in one place.
  • Notifications no longer cover the World Map button after a popup closes.
  • Empty event boxes no longer block clicks under the XP star.
  • Letters without an action no longer show a Send button.
  • “Open News” now clears the News dot at once.
  • Help links that moved now open the right page. The info button on the Plots to Work panel works again.
  • Names with an apostrophe now show correctly in chat.
  • Objects no longer jump on top of other objects when animals and characters walk by.
  • The Prize Projector screen stays open while an ad plays.
  • Game sound comes back when an ad does not play.
  • Trackpad zoom is smoother in Safari.

Lower memory use on the Web Portal

We’ve identified and fixed the issue that was causing unusually high memory usage for Web Portal players.

After investigating, we found that the extra memory usage was not coming from the game itself, but from the external security checks used when loading the game. In some cases, these checks could consume several hundred MB of additional memory, even after the game had finished loading.

Speed and stability

  • The game uses much less memory when you visit farms and open popups. Long sessions stay smooth.
  • Some Android tablets and Chromebooks now load the art faster.
  • We fixed many crashes found in our reports.

Daily game errors, August 30 to September 24

The number of errors in the game each day, of all types (5111, 5122, etc.) The green bars are the last days, after the fixes.

Facebook players

  • News opens inside the game, in your language, with reactions.
  • Settings: the white cursor now works, and a language change is kept after the restart.
  • A slow download is retried before an error screen shows.
  • Fixed an Instant Games zoom issue where zooming the game zoomed the Facebook page too.

Happy farming!

Migration Completed for Facebook Players

We’re happy to announce that we’ve completed the migration from Facebook Web Games, the platform that will close in September, to the new gaming platform, called Instant Games.

So, for Facebook players, everything is OK. This was it.

In regards to the top and bottom bars, and why we removed them:

  • All links from those bars moved to My Account: News, Help, Gifts, Inbox.
  • We even created a new Inbox/Gifts button for you, so you can always see the Inbox, as you are accustomed to.
  • On Web Portal, nothing is changed, the top bar is there.
  • Instant Games migration was mandatory, otherwise the game would be closed.
  • Instant Games is a platform that is accessed from multiple devices, and the game has to fit on as much of those possible. New platform, new rules, we adapted.

Please understand that we don’t make changes unless we have real reasons, as we know you don’t like this type of changes.

Upcoming Changes

There aren’t any planned. This was it.

The redesign of the XP popups and Neighbors was planned and sketched out for more than 3 years. It’s just that now we had the time to finally implement them. The UI is now completely redesigned.

All we have planned from now (and we have plenty) are:

  • CLM classics like the Events (can’t wait to show you the Halloween Event).
  • More classic content, based on your requests, like new plants, animals, gear.
  • Some new features that we planned for more than 6 years. All this new content will be optional, on top of the existing game. More details in a future post, but it won’t involve more land like Emerald Beach, just a refinement of current stuff, intended for expert farmers and data lovers.
  • More stories, Quests and adventures. You’ll get to know more about the Woodburn Valley’s people.
  • Gameplay refinements.
  • Finishing the loose ends in some places, the Mine being the obvious example.

Thank you, and happy farming!

Neighbors Changes For Facebook Players

Instant Games related changes

  • Due to the mandatory Instant Games migration we are rolling out now, where we cannot retrieve player names and profile pictures (new Facebook rules), we switched to showing your Profile name and photo, as announced in News. If you wish for your Facebook Friends to recognise you, please make sure you add a Profile name and photo.
  • List of Facebook Friends you can have as Neighbors is 100 (now all Neighbors are the same thing, and we increased the limit of 60 to 100). If you have more than 100 Neighbors you keep them, but they will overflow the limit, and you won’t be able to add more. If you want to add more Neighbors, we’d advise removing inactive Neighbors, or Neighbors that don’t send Gifts, until you arrive under the 100 limit.
  • The part that really matters, the list of Neighbors you can send Gifts to is unchanged (60).
  • Fixed a bug where the Facebook friend added as Neighbor disappeared at refresh.
  • Instant Games don’t allow links to external sites, so for News and Help, we created a copy-paste system.
Update Improvements Gift

A Late Summer Vacation Menu

New Tropical Recipes!  Be sure to check our Fan Page for more details, and where a cool (and useful) gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game. And, don’t forget to LIKE and SHARE if you like making Recipes, and for more Gifts!

These Recipes are meant to patch the holes for the new Crops and Fruits, and we will add more in the near future, for the ones that still aren’t used in any Recipes.

Beautified the Cows

As announced before, we redesigned the Cows, and reordered them by their Milk production. Holstein is now the Cow that produces Milk the fastest, just as in real life.

To the left is the original Cow from 2009, middle is the one that was replaced.

We hope you’ll enjoy their new look, and the few extra animations (they look at the trough and moo sometimes, to signal they’re hungry, whereas before we had no animations for the moo, the Cows were mimes.

In the game, we just renamed the IDs between them, so you have the same number of RC premium Cows you had before.

Improvements

  • We massively improved the performance of the game in several areas, to best fit Instant Games upcoming launch, and overall game experience:
    • for a maxed out farm, now memory is down from about 450MB to 360 MB. Our target was under 500 MB. When we initially started the optimization process, the game had 700-1000 MB.
    • initial download size for a maxed out farm is significantly less too. This benefits players that won many Event animals, and also makes adding more animals in the future easier. Why – now the game loads their animations progressively, on demand. Before, it loaded them all at once.
    • overall game size is 12% less, after some cleanup and optimizations. We went from Flash to HTML5, and all migration and refactoring left behind unused files that we now discovered and removed.
  • Fixed Neighbors
    • we refactored and simplified Neighbor list – now they are all brown, and your Facebook friends have a blue dot when you hover right over their name. Daily Players are in green.
    • When you send Gifts to a Neighbor, now the inactive ones go to the bottom of the list, no matter what sorting you choose. This makes sending Gifts simpler and easier.
    • Added smooth scrolling for the list.
    • added Filtering, and separated Zzz Neighbors into their own list, and separated them by how long they are sleeping, longest at the top.
    • fixed a long-standing bug that didn’t show you Neighbors to add in the Add More! tab.
  • over a hundred of small layout fixes and other tiny fixes – input fields, out of place layouts, popup performance improvements, animation fixes and improvements, QOL improvements.

Other

  • Added Deer, Baby Deer, Baby Chicks, Ducklings, Duck, Drake and Raccoon to the Gallery, so you have more Profile pic options, beside Quinoa.
  • Added 2 more Badges for the Badges board – Recipes Rank, where the badge gets automatically upgraded to the next one, and Competitions Winner. Now you can fully reorder your Business Card.

Happy cooking!

New Features Improvements Bug Fixes Gift

More Gifts, And A Novel Way To Help Beginners

Seedlings / Mentors

A completely new class of Neighbors, called Seedlings (lvl 1-20) and Mentors (lvl 50 and above). These don’t count towards your Neighbor limit, and give special Gifts, such as Fuel or Energy, sometimes. The feature is meant to make new players feel immediately welcomed, and the experienced players get both special Gifts and a Graduation Plaque plus a Totem, depending how many Seedlings they graduated. This is opt-in.

The feature is highly BETA, and we don’t know how it will play out, and what the behaviors will be, since nobody has something similar. So, don’t expect much. We might keep it, we might retire it.

How it works, here: https://clm.beetree.games/help/friends-and-neighbors/the-gifts-greenhouse/

New Neighbors popup

  • New Neighbors popup, with Activity popup merged into it for simpler use. Due to upcoming changes with Instant Games, Facebook Friends tab was replaced with the little Facebook icon, in the Add More! tab.
    CLICK ON THE NEIGHBORS ICON TO OPEN ADDING NEIGBORS POPUP!
  • New Neighbors bar, with scrollable Neighbors list, and the Neighbors popup accessible even when the bar is closed (just click on the icon).
  • New Community page, accessible from inside the Neighbors popup – it’s a BETA feature, like a newspaper feature about what other players are doing. With charts, for data lovers.

XP Popups redesigned

We simplified all those popups, with detailed and suggestive animations.

  • Now, depending on your level, you get intermediate Gifts! Some of you were asking for this for a long time, but only now we got the time to do it properly. Open the Progress tab to see them. we add an extra Gift at levels 25, 50, 75 and 100.
  • An all-new Estate tab, for stat lovers.
  • Max Limits now has been completely redesigned, with suggestive animations that hopefully will help you understand the core principe of how it works (you take from a category to put on another).
  • Redesigned Badges, with a badge board, and badges you can drag and drop and rearrange. The order you arrange them left to right will be the same order you see them on your Farmer Business Card. Except Competitions Winner and Kitchen Ranks.
  • Ranks now extend far out and are much more social, showing players in front of you, and on third page you get to see the Hall of Famers in Orders and Kitchen.

New Chat

  • Completely redesigned the Chat window to be in HTML. This means natural scrolling of the window, better performance, emoji, and it even has themes, so you can complain how devs ruined the game in beautiful Meadow, Cream, Soft Autumn, Soft Summer and Night themes.
  • To visit chat participants’ farms, click on their name to open the Farmer Business Card, and below you’ll find the go to farm buttons.

New Barn 0 Qty filtering options

  • Click on the 0 Qty text to see a dropdown menu, showing much more filtering options for your zero quantity items. This was made so that, if you want to have stock only for what’s required for the Train, Orders, or for the Stock Master/Wizard Badges, you can now see only that.

All remaining popups/ HUD redesigned

  • all remaining game popups also got a fresh coat of paint, with clearer and simpler layouts.

We gave a modern fresh coat of paint on all remaining popups that had the old look.

Bug fixes and improvements for the Crop nobody will ever grow again once they complete the Quest for it (Asparagus beta fixes)

  • Completely rewrote the Asparagus article, based on your questions and feedback. Link here: https://clm.beetree.games/help/general-gameplay/asparagus/
  • Reduced Asparagus Harvest Period from 1 hour to 30 minutes.
  • Fixed a bug where, in certain click&drag conditions, it rewarded more Asparagus Seeds, thus contradicting what we communicated, that seeds are given only after the 4th cycle. So, instead of activating the script to remove these seeds from your account, we left them. Why – if you have enough Fertilizer to spare, you can “cheat” the game a few times, a feature we left for you to discover. Meaning, you can use Fertilizer to skip the growing time up until the harvesting period. Then you can delete the Asparagus Crop and put another one, without waiting 22-72 hours. The Asparagus Seed Box contained 20 Seeds and you can only plant 12, so the extra 8 was for you deleting Asparagus by mistake, or for this trick. After these 8, if you deleted, it’s 2RC/Seed.
  • We added a info popup after pruning first 2 times, where the majority of players thought is where they get the Seeds. The popup tells you that the Harvesting Period will begin, and you get the Seeds after 4th cycle.

Quests and content unlocking

We understand that you feel compelled to do all Quests. For future releases we will try to make these actions opt-in, so YOU choose when the Quest appears in your Quest book.

In this case, the story was that Molly calls you to ask for stuff, to show how “in your face” she is. But future releases will have you decide when to click/install something, as much as we can.

Cat Fixes

  • Fixed Cats sleeping on the bowls.
  • Fixed a certain situation where the Cat was over the river, hungry and sleepy, and couldn’t get home.
  • Paused them following the screen if they’re really hungry while you have scenes or dialogues playing.