- top requested fixes:
– foraging plants and Orchard Grass are generated all at once. They appear in ‘growing sprees’, one every few seconds, for a total of about 1 minute. This way, the situation where you go to the end of the map to harvest a mushroom, then another mushroom appears exactly in the opposite corner is no more. If the daily counter resets, a growing spree will appear 2 minutes after you log in.
– Daily Tasks time reduced from 24 hours to 20 hours. - Horse gameplay improvements and bug fixes:
– changed the Horse is thirsty/hungry warnings to appear when you press on the Horse’s buttons that command it to move or jump. This way, you can first click on the Horse to open the menu and see the Energy and stats.
– fixed wrong Obstacle showing in Event Obstacles.
– implemented progressive detraining. The higher the level, the slower the Horse detrains, so it remains at that high level for longer.
– added some Charts in the Stats menu. You will have to wait for the data to populate the charts, as days pass.
– several other small improvements (sounds, animations, usability).We are still working on perfecting the formula for the Style Points. The data is the same, it’s only how we display it to you we are working on. Style Points are an “average” of the points you get for each jump. Outstanding: 10, Great: 8, Good:7, Decent: 5, Failed: 0. A failed jump is counted as a half jump. For example, if you have 10 successful jumps and one failed, the total points are divided by 10.5.
