New Map Area!
- there’s a new map area you can explore, forage, and even buy land in! Be sure to check our Fan Page for more details, and where a cool (and VERY useful) gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game. And, don’t forget to LIKE and SHARE if you like the new map area, Crops, Achievements, Quests, and for more gifts!
– guide for the new land available here: https://clm.beetree.games/help/general-gameplay/cypress-grove/
– 3 new Achievements: SupperLentiligent, Okey Dokey, Artichokey, and More Agretti, No Regretti.
– 17 new Quests, some activate when you purchase the land.
– this is update 2/3 from the “map updates” series. In our “dev” language, very soon meant 1-2 weeks, but it took developing very fancy “excel” interconnected sheets to accurately change the prices, several new internal tools for particles and lots of new small features that make the new land a much better experience than initially intended. We’ve also added the new 17 Quests that were not part of the initial plan. And, don’t worry, this 3/3 series is the last we have planned with land on it, we won’t have tens of places. And, with the new and improved Fast Travel menu and Joe’s nap Energy, all your properties are 1 click away!We hope you’ll enjoy this new land, which we envisioned as an homage to nature’s rich variety of plants and landscapes. We don’t have trees that grow chocolates or talking sheep with sunglasses, and we’ve always felt that the current state of many farming games often combines a mix of animals and plants from various climates without any real connection, resulting in what we call an ‘asset salad.’ These updates, planned years ago, are meant to give a stronger sense of place within the game. This is the direction we are heading because it allows us to create more stories, more content for both your farm and the surrounding areas, and to expand the universe.
Update 3/3 will follow after the Halloween/Autumn Event.
Other updates:
- Trees now work same as Shrubs do, with a lifespan between 9 and 15 harvests.
– after the last Tree harvest, you can cut down the tree, and get a nice tree log.
– decreased the growth time for some of them substantially (Orange Trees), and 3 of them grow great in the new Cypress Grove area.
– massive prices adjustments, for the Trees, Fruits and all produce using fruits. The profit was kept the same.
– we had a long debate wether to change the quantities in your Barn, so that the overall value of the changed items in your Barn stays the same, but we decided not to, as we know we have plenty of serious hoarders, and we always are amazed of those Barn quantities when we check out those farms. Due to this, many players saw their ‘Barn Net Worth’, the total value of their Barn assets, increased by between 2 and 8%.
– Trees are now 2-3 x more profitable than before.
– to be implemented: the Walnut Tree needs more room to grow (same as Shrub Spacing). - new Move tool: now when you move an object, it doesn’t jump and snap to the center, but stays fixed to the mouse from where you grabbed it. This makes it for a much smoother move experience.
- improved Fast Travel menu:
– now it shows where Joe is.
– it better shows where the Truck is.
– it shows if the growing plants and trees are ready, by clicking on certain small plants from the tiny islands.
