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News

  • doubled everything about Energy, (it’s exactly like before, just that all numbers are doubled), to accommodate some features in the update coming very soon, and for you to have time to get accustomed to it. Changes are as follows:
    — later edit – the table is for Energy only, not XP. You can give Joe Gazpacho, Potato Salad and Espresso for Energy, by clicking on the Energy bar. We leaked this by accident with the Easter contest, so it remained there.

 

  • new feature – Peek behind tall objects, available for you to activate in Settings. This works better on the farms with only a few items hidden behind tall objects, compared to the “Toggle visibility” button. You can easily forget “Toggle visibility” on and wonder what happened to the things on your farm, and you constantly have to turn it on or off. Peek behind tall objects works perfectly fine for crowded farms too, but in that case both ways have equally solid cases for usage.Just Hold F + Hover over the item you wish to look behind, and it will reveal what’s behind it, also deactivating it’s click area, until you hover out, or release the F key. When you activate it, “Toggle visibility” will be disabled, so it’s either one or the other. So now, you can put windmills and goat towers anywhere you want, not just at the back of your farm. It even works for tall corn. This feature is also handy for some things coming.As a bonus, when you find mushrooms with this feature, if the mushroom is behind a tree, you get double XP for it, because it’s considered truly found, not like when hiding all the trees. 😉 Of course, if you press Toggle visibility to spot the mushrooms first, then switch to this to click on them, it will only give you the normal XP. 🙂
  • Updated the Peach and Pine trees.

We also wish to apologize for the botched estimate on our fan page regarding when the beta will be available. As we said, we have all assets ready, so we truly believed 1 month was enough to finish everything up, but apparently implementing the ideas in a fun and intuitive way takes a lot more time than we estimated. We won’t venture again to give another estimate, but it’s really, really close.

Why these things are hard to estimate — let’s say you want to leave the house in the morning (wild thought, nowadays). You know how long it takes you to shower and get dressed, so you can easily estimate when you can be out on your way. But, if you can’t find the keys, you can’t really say you will leave in 5 minutes or 30, because you don’t know when you will find your keys.

In development, these “can’t find the keys” moments are frequent, unfortunately. And, although everything is ready assets wise, we don’t want to skip on quality when implementing the ideas, particularly when many are unique things not found in other games on Facebook. Often, in tests, when we finish a feature to better explain a thing so it will be intuitive for you when you play for the first time, it reveals another issue previously undiscovered, that we need to better explain. And, since we worked for so long on it, we want the experience to be great, even for the beta testers. So again, we’re sorry, but pretty soon we hope you’ll look upon us with different eyes.

Happy Farming, Stay Safe and see you really soon with good news!