News
- added a more descriptive HTML5 preloader, so if the game gets stuck when loading, you can message us about what says under the loading bar so we know where it’s stuck (“feeding chickens”, “planting the crops”, etc.). These of course mean totally different things, such as loading assets, unzipping code, generating the graphics, etc.
- New, best in class Barn menu, with unparalleled filtering options and new features, so managing your inventory can be a breeze:
– Silver and Gold Starred plants are moved in a sub-filtering dropdown menu (bottom left), in both Plants and Fruits tabs. Now it’s easier than ever to see when you’re below a certain amount in any category. Plus, we’ll have more silver and gold categories in the near future, so having them as a tab doesn’t make much sense now.
– separated the Other tab into Forest and Minerals tabs.
– the game now remembers separate filtering settings, depending on the Barn popup, to better suit your gameplay. For instance, when selling with the Train you might be only interested in Qty or Price; when checking the Plants in Barn you might only be interested in not dropping below a certain amount of plants; when in Bellflower Meadow you might be interested in only sorting by Recent, when loading into the Truck. Now the game remembers each of these situations, so you don’t have to switch between them.
- Improved Achievements filtering, now when you sort by completion it sorts all Achievements by the ribbon color + number of produce you need to make, in descending order. Now, it’s easier than ever to decide what Achievement to earn next.
- Achievements above your level will be shown at the end of the list, locked, so you don’t place hourglasses on a really high level one by mistake.
- added duration to make when you hover over Gear products inside the selector pop-up window, and Automation buttons next to the window title.